

Working on these smaller, unremarkable games helped to refine Miyamoto’s vision for something different: “a new game where you can strategize while scrolling sideways over long distances,” he described in a Nintendo retrospective. Miyamoto’s interest in this manifested in maze games like Devil World, side-scrolling games like Excitebike, and beat-’em-ups like Kung-Fu Master. (Gaming culture would eventually settle on the term “platformer.”) The game’s developer and director, Shigeru Miyamoto, was interested in what he called “athletic games,” or ones that involved a character running around and jumping, often onto various platforms.

The oil crisis of the 1970s halted Nintendo’s usage of plastic, and promising developments in electronic gaming encouraged the company’s first video game hit: Donkey Kong. on Nintendo Switch Online or on the Game & Watch console.
